To “break” the rocket in the correct place, simply point your mouse at the section below the separator ring, the black and yellow ring with the red square on it, and do a left-mouse-click (LMC) once. Placing SAS Modulesįigure 7 shows the main rocket stage removed in preparation of the black SAS module, from the Control Tab, that will be added. Use Crtl left mouse button click (On Windows) to select multiple icons, and drag them into the desired stage. To change the order of the staging events click them, and if the parts they represent are placed in symmetry, it will expand. While there is nothing that really *needs* to be done to the Kerbal X Rocket, I strongly advise adding a couple of items that will make getting into orbit a bit easier. That is the run down of the orange tabs on the right side of the screen. Release the last engines activate upon falling towards the planet.The last stage before the parachute is opened.Activates the smaller engine attached directly to the capsule.Pressing the spacebar separates the main engine that helped the boosters get the rocket into space from the second stage of the rocket.The end of the first stage of the rocket.However, it is the last set of the booster engines.The same as the previous two launch stages.Again, trigger this stage only after two more engines have run out of fuel.After a short while two more engines will run out, and pressing the spacebar will activate this stage to release them from the rocket.Audio and visual cues indicate that a rocket engine is out of fuel.Trigger this stage only after the first set of two boosters are out of fuel.This, the third, launch stage releases two of the boosters from the main rocket.Releases the support braces, called TT18-A Launch Stability Enhancers, at the bottom of the Kerbal X Rocket (the open frame supports capped with the red cap).Each stage contains at least one icon each icon symbolizes an event of that stage. Launch stages differ from rocket stages in that launch stages are events that each spacebar press triggers. On the right side of the screen, shown in Figure 6, are orange folders that have numbers ranging from 0 to 8. His rocket is very simple and easy to explain. While we are learning the bases of the game in this tutorial, we will use the place method only, the rest of them will be detailed later. The editing method can be changed with left-mouse-clicking on the the selected method’s icon or using the equivalent 1234 keystrokes. They are Place, Offset, Rotate and Root in order, and they changes the behavior of the editor. Once you are done building, come back here and jump to the “Launching the rocket” section to learn how to fly your marvelous creation.Īs the craft is loaded the editor gizmos appear (they are visible when the first part is placed). Try to make sure you have at least 3,500 m/s of fuel and an aerodynamic rocket. If you prefer to build the rocket yourself check out this tutorial to learn how to build a rocket capable of reaching orbit. If you are using the demo version, Here is a simple rocket that can achieve orbit with more than enough fuel for returning to the planet. This rocket is fairly simple and can easily achieve orbit around the planet. Find and select the Kerbal X (stock) to load it up. Selecting the Orange Folder in the top right section of the window opens the menu shown in Figure 5. From here we will build our first rocket! Since a rocket is needed, select the tall, square structure, about in the middle of the KSC(or click on the building with the rocket inside at the row of buttons on the bottom left corner of your screen), it will say Vehicle Assembly Building. Read it if you want, and click on the “Thanks, I’ve got it” button bellow. The director (Gene Kerman) of the installation will greet you giving some tutorials at the each first time you visit an important installation. To access a facility, just click on it, or its icon. Administration Building – Changing the business strategies (available in Career mode only).Mission Control – Controlling missions, getting contracts (available in Career mode only).Research and Development – Unlock new technology (available in Science and Career modes only).Flag Pole – Change the default flag for new launches.Astronaut Complex – Hire new crew and view existing crew.Tracking Station – Track and go to flights in progress, manage debris.Spaceplane Hangar (SPH) – Build and save horizontally launched planes.Vehicle Assembly Building (VAB) – Build and save vertically launched rockets.Once the new game is started, the Kerbal Space Center (KSC) will appear with the following facilities:
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